Tonde Iko, a 6 screen 50 player game
Some friends and I made this game using HappyFunTimes for the 2014 Steam Carnival There’s a little bit more info here I learned that I really hate working alone. If anyone wants to partner up please...
View ArticleThinking outside the Box – Making HFT Games
UCLA ran a game jam for HappyFunTimes in December (2014). At the start of the jam I gave a short presentation about HappyFunTimes. It seemed like there were some ideas that would be good to pass on so...
View ArticleNew Version Coming Soon
I’ve been trying forever to ship a Unity3D plugin. After seeing Uniduino though and working with the art/design students at UCLA I felt like I needed to do a lot more work before shipping it. Lots of...
View ArticleMore coming soon
I’ve spent some time getting a native phone app working. I don’t like the idea of an app because it can make things complicated for the user (attach to HFT WiFi, wait you didn’t download the app?...
View ArticleApparent lack of Progress
a bloggy post… It’s been just over year since I publicly announced HappyFunTimes. Back than I showed the system at Picotachi in Tokyo and since then, at least visually, NOTHING HAS CHANGED By that I...
View ArticleHappyFunTimes Unity Plugin now on the Unity Asset Store
HappyFunTimes is finally available on the Unity Asset Store! This version is super easy to get started as it includes 12 controllers and provides an API identical to the standard Unity Input API so...
View ArticleNew HappyFunTimes for Unity Coming Soon
TL;DR: HappyFunTimes for Unity will soon be a stand alone library. HappyFunTimes started as a HTML5 project with HTML5 based games and therefore needed an HTML5 based server to serve those games....
View ArticleSimplifying HappyFunTimes
I’m feeling rather stupid. So a little over two years ago I started taking the code from PowPow and turning it into a library. That became HappyFunTimes which I’ve spent the better part of 2 years...
View ArticlehappyFunTimes standalone HTML5 library
I finally got around to making happyfuntimes a standalone library for Electron. This means you can easily make an HTML5 game and ship it as a native app on Windows, Mac, Linux with happyfuntimes...
View ArticleSony Playlink
So Sony announced Playlink at E3 this year 2017. It’s a little frustrating. It’s basically HappyFunTimes. The part that’s frustrating is in that video Shuhei Yoshida is happily playing a Playlink game...
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